Ethereal-users: Re: [Ethereal-users] Adding new protocols without recompiling?

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From: CarstenFuchs@xxxxxxxxxxx (Carsten Fuchs)
Date: Wed, 15 Aug 2001 12:50:32 +0200
Hello

First of all, thank you for your help.  :)


> Yes, you could build it as a plug-in dissector.  You'd have to compile
> the dissector module, and link it into a shareable object
> (".so"/".dll"/etc.), but you wouldn't have to recompile Ethereal itself.

Ok, that sounds much better.  ;-)

Unfortunately, still two problems with that:
The README.developer mentions a README.plugins file
about how to pluginize dissector modules. (I only glanced over
the rest of README.developer, so maybe I just missed something.)
Well, the problem is that there is no README.plugins file in
ethereal-0_8_19_tar.gz.  May I get this file somewhere else?

The second problem is that I'm using Ethereal under Win95/98.
Although two plugin "dll"s are in the plugins subdirectory
(gryphon, mgcp), Ethereal does not show them in the
"Plugin List" window. I copied them both to the plugins
directory as well as to the plugins/0.8.19 directory,
where they were per default, but they still do not show up in Ethereal.


> > Are there any plans for such a feature in the near future?
> > Does it exist, and I didn't notice?
>
> There aren't any plans for such an engine currently.

Ok, no problem. I simply didn't realize earlier that the file format
of libpcap is that simple. I've written a simple decoder for
that file format and together with the sorting/filtering
capabilities of Ethereal, everything is just fine for my purposes.

Btw.: What's about setting up newsgroups for Etheral,
instead of mailing lists? Wouldn't that be much easier?
Just a suggestion. I was thinking about how many people
before me have asked the same questions, and you
are asked them over and over again.  (?)


Best,
Carsten


--
Ca3D - Engine    http://www.ca3d-engine.de
Carsten Fuchs    http://www.ca3d-engine.de/carsten