Ethereal-dev: Re: [Ethereal-dev] Bug 72 (huge fragmentation offset)

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From: Peter Johansson <Peter.xc.Johansson@xxxxxxxxxxxx>
Date: Tue, 19 Apr 2005 16:38:45 +0200
Gerald Combs wrote:
Peter Johansson wrote:

  
Please consider my already applied patch for reassemble.c which can be
seen in http://www.ethereal.com/lists/ethereal-dev/200504/msg00300.html
This fixes a segv problem and informs the user of the incorrectly
decoded frame number.
    
Checked in.  It doesn't fix the capture that triggered bug 72 (on my
system, at least).  Gdb says:
  
Interesting, I'll see if I can find time to have a look at this crash too then since I have already dug into why reasseble.c crashes due to faulty dissectors in the past.
I'll get back later on this.