For visual Studio 2003
(but it should be similar with older releases) create a new project/solution:
-
File / New /
Project / General / Makefile Project
-
Enter this
information :
1.
on build
command line: nmake –f makefile.nmake (packaging)
2.
on rebuild
command line: nmake –f makefile.nmake (packaging)
3.
on clean command
line: nmake –f makefile.nmake distclean
4.
on output
command line: $(SolutionDir)\ethereal.exe or $(SolutionDir)\ethereal-gtk2.exe
Caution: the project
(XXX.sln, XXX.vcproj etc…) must be moved to the Ethereal root folder
otherwise, you would have to change default directories.
Regards
Laurent
From:
ethereal-dev-bounces@xxxxxxxxxxxx [mailto:ethereal-dev-bounces@xxxxxxxxxxxx] On Behalf Of Ivanov Anton
Sent: Wednesday, March 30, 2005
7:34 PM
To: Ethereal development
Subject: Re: [Ethereal-dev] How to
trace Ethereal on WinXP using MSVC++?
If you
are looking to build Ethereal from within the Visual Studio GUI then I am not
going to be much help to you. The only way I know of building Ethereal is
through the command line interface.
That's
exactly what I want to know. I'm interested in how to make a project in MSVC to
build Ethereal.
Anyway
that's the question of comfort. :-)
P.S.
What software was used while creating makefile.nmake?