Ethereal-dev: RE: [Ethereal-dev] How to trace Ethereal on WinXP using MSVC++?

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From: "RABRET Laurent RD-MAPS-ISS" <laurent.rabret@xxxxxxxxxxxxxxxxx>
Date: Thu, 31 Mar 2005 10:40:53 +0200

For visual Studio 2003 (but it should be similar with older releases) create a new project/solution:

-        File / New / Project / General / Makefile Project

-        Enter this information :

1.     on build command line: nmake –f makefile.nmake (packaging)

2.     on rebuild command line: nmake –f makefile.nmake (packaging)

3.     on clean command line: nmake –f makefile.nmake distclean

4.     on output command line: $(SolutionDir)\ethereal.exe or $(SolutionDir)\ethereal-gtk2.exe

Caution: the project (XXX.sln, XXX.vcproj etc…) must be moved to the Ethereal root folder otherwise, you would have to change default directories.

Regards

Laurent


From: ethereal-dev-bounces@xxxxxxxxxxxx [mailto:ethereal-dev-bounces@xxxxxxxxxxxx] On Behalf Of Ivanov Anton
Sent: Wednesday, March 30, 2005 7:34 PM
To: Ethereal development
Subject: Re: [Ethereal-dev] How to trace Ethereal on WinXP using MSVC++?

 

Greg Morris wrote:

If you are looking to build Ethereal from within the Visual Studio GUI then I am not going to be much help to you. The only way I know of building Ethereal is through the command line interface.

 

Greg

 

That's exactly what I want to know. I'm interested in how to make a project in MSVC to build Ethereal.

Anyway that's the question of comfort. :-)

But thanx anyway!

Anton.

 

P.S. What software was used while creating makefile.nmake?