Ethereal-dev: Re: [Ethereal-dev] Problems with Relative Sequence Numbers and Window Scaling

Note: This archive is from the project's previous web site, ethereal.com. This list is no longer active.

From: ronnie sahlberg <ronniesahlberg@xxxxxxxxx>
Date: Tue, 18 Jan 2005 10:47:25 +0100
good catch.

i think it might be good to have two options separated.

a quick and easy workaround for the time being could be to just add a simple
  if( RELASEQNUM_WNDSCALE is not enabled ) {
       the code to add the window full indication to the tree
   }

i.e.   dont put window full in the tree if window scaling option is not enabled.

we can still let ethereal check for it in the rest of the code  it
wont cause any problems.




On Mon, 17 Jan 2005 11:12:18 -0800 (PST), Richard Sharpe
<rsharpe@xxxxxxxxxxxxxxxxx> wrote:
> Hi,
> 
> I encountered an interesting problem with Ethereal recently.
> 
> In order to follow a trace sent to me recently where the sender wanted to
> refer to absolute sequence numbers, I switched OFF Relative Sequence
> Numbers and Window Scaling.
> 
> The sender and receiver had negotiated window scaling :-(
> 
> Ethereal was showing some segments as filling up the window, when they
> weren't.
> 
> Now, I have not looked at the code, but perhaps we need to separate those
> two things above and have two parameters, one for relative sequence
> numbers and one for window scaling?
> 
> Regards
> -----
> Richard Sharpe, rsharpe[at]richardsharpe.com, rsharpe[at]samba.org,
> sharpe[at]ethereal.com, http://www.richardsharpe.com
> 
> _______________________________________________
> Ethereal-dev mailing list
> Ethereal-dev@xxxxxxxxxxxx
> http://www.ethereal.com/mailman/listinfo/ethereal-dev
>