Ethereal-dev: Re: [Ethereal-dev] patch to packet-dcerpc.c - to show interface names - win32 on
Note: This archive is from the project's previous web site, ethereal.com. This list is no longer active.
I resent your attitude in your reply.
If there are technical issues with regards to my patch, please present
them in a professional manner.
Between the lines, I managed to find some issues:
1. Warnings on non-Windows platforms - I'll look into it and work on
eliminating them, if any exist.
2. Using resources on the local machine - currently, I don't have a
better solution. It's as best as it can get, I assume. It is valid,
since DCE-RPC / DCOM is usually used on Windows, and the UUIDs are
supposedly the same between Windows versions.
3. Global constants - There are zillion of those UUIDs, and I'm not
sure which ones should enter and which shouldn't (because they belong
to some strange unknown app.)
Y.
On Sun, Feb 15, 2004 at 10:14:25AM +0200, Yaniv Kaul wrote:
> For some reason, my previous patch didn't make it into CVS (due to an
> innocent C++ style comment, perhaps).
> Maybe, or maybe erveryone was busy and missed your patch.
> Or maybe, your patch is going to create quite a few warnings on
> non-windows systems because of unused variables and parameters.
> Or maybe, I don't understand why it is valid to use resources
> from the local machine to decode theses values which were passed
> between two other machines. Maybe, if this is a valid aproach,
> these values are globally constant and should be copied into
> Ethereal to make them available to all os.
> Or maybe I'm just too tired to think clearly anymore.
> Jörg
> --
> Joerg Mayer <jmayer@xxxxxxxxx>
> We are stuck with technology when what we really want is just stuff that
> works. Some say that should read Microsoft instead of technology.
|