Ethereal-dev: Re: [Ethereal-dev] more games protocols added

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From: David Frascone <dave@xxxxxxxxxxxx>
Date: Fri, 22 Jun 2001 08:06:45 -0500
I think being able to tell that "Player 1" just got spanked by "Teenager 2"
would also be very useful.  Espically if ethereal was running in some prominant
place in an office :)

On Fri, Jun 22, 2001 at 03:01:17PM +0200, Carsten Buchenau wrote:
> On Thu, Jun 21, 2001 at 05:24:32PM +0200, Dr. Uwe Girlich wrote:
> > Hello!
> > 
> > I just added (in addition to Quake) support for QuakeWorld and Quake2.
> > The actual game data (who is where and does what?) wont be dissected. I could
> > do it easily but I think nobody is really interested in these game-internal
> > data.
> 
> I'm not sure about that. In fact, it raises the question how fine-grained protocol analysation should be.
> 
> What do you mean with "who is where and does what"? If it is information like "Player named AAA logged in to Server BBB.com, playing Deathmatch Map CCC" - fine, this is as useful as supporting the protocol in Ethereal and should therefor be included. But if it is like "Player AAA is in Room BBB of Map CCC, actually launching a rocket" I agree that this is not needed.
> 
> [ I haven't seen a decoded Quake-Session yet, so I'm sorry if my question would have been answered by doing so ]
> 
> Greetings, carsten
> 
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