Ethereal-dev: Re: [ethereal-dev] game dissectors?

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From: David Frascone <dave@xxxxxxxxxxxx>
Date: Thu, 20 Jul 2000 09:52:55 -0500
Hey now!  Everyone has the right to fraggin' time!

On Thu, Jul 20, 2000 at 09:14:05AM -0500, Gerald Combs wrote:
> On Thu, 20 Jul 2000, Uwe Girlich wrote:
> 
> > I could easily write a dissector for Quake, QuakeWorld, and Quake2 games.
> > Is this totally senseless or would anyone be interested in such a dissector?
> 
> It might be useful to any network admins trying to track down what's
> eating up all of their bandwidth.  :-)  I don't think it would be
> senseless at all - the more protocols Ethereal can handle, the more useful
> it is.