http://bugs.wireshark.org/bugzilla/show_bug.cgi?id=2134
Summary: Add preliminary dissector for the network protocol used
by Microsoft DirectPlay
Product: Wireshark
Version: SVN
Platform: PC
URL: http://code.google.com/p/contorted/wiki/PacketTypes
OS/Version: Linux
Status: NEW
Severity: Enhancement
Priority: Low
Component: Wireshark
AssignedTo: wireshark-bugs@xxxxxxxxxxxxx
ReportedBy: kai@xxxxxxxxx
Build Information:
wireshark 0.99.8 (SVN Rev 23939)
Copyright 1998-2007 Gerald Combs <gerald@xxxxxxxxxxxxx> and contributors.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Compiled with GTK+ 2.12.0, with GLib 2.14.1, with libpcap 0.9.7, with libz
1.2.3.3, with libpcre 7.4, without SMI, with ADNS, without Lua, with GnuTLS
1.6.3, with Gcrypt 1.2.4, with MIT Kerberos, without PortAudio, without
AirPcap.
Running on Linux 2.6.22-14-generic, with libpcap version 0.9.7.
Built using gcc 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2).
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Microsoft DirectPlay is part of the DirectX toolkit. While DirectPlay is
deprecated and not used in newer games anymore, a lot of popular older games
use it for network based game sessions.
I have been working on figuring out the undocumented protocol for a while now,
here is a try at creating a wireshark dissector containing my findings so far.
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