Ethereal-users: [Ethereal-users] DCERPC Protocol
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While monitoring LAN traffic today I noticed one of
the controllers was spitting out DCERPC protocol packets as seen by Ethereal
(Win ver). This only occurs when the fifth data byte is 5 (with 4 0's leading
it). When the packet data is any of the other numbers we use (1-7) it is
represented properly as an 80 byte data packet. All data in the packets is the
same with the exception of the fifth byte which we use as a controller ID
number.
The question is what triggers a packet
to be DCERPC? I can't seem to find a simple reference to this. We aren't (at the
current time) experiencing any data problems (we know of) at the receive end.
But there is some concern that our byte allocation in the data packet may be
causing this. Is there a reference to this protocol somewhere that won't require
wading through code to find the answer?
Thank You
Willy
Borchardt
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