Ethereal-users: [Ethereal-users] Fragmented TCP steams

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From: nak26 <nak26@xxxxxxxxxx>
Date: Tue, 29 Apr 2003 12:06:16 -0400
Hi:

I am dissecting messages, running on top of TCP. Some of them are large, and 
get fragmented. Thus, I am getting a "short frame" printout next to the 
message's protocol tree node. TCP handoff-s to my dissector based on a port 
number (I know that on this port I will only be receiving the messages that I 
am dissecting). I followed indtructions from a Jan'03 post on how to instruct 
ethereal/tethereal defragment fragmented TCP messages. The problem, however, 
stil reoccurs.
I think this happens because the message(s) that carry the remaining payload 
are handed off to my dissector again (through the TCP dissector cause the port 
matches), where I cannot do much, since the load starts from the previous 
cutoff point. Is there anything I can do here to fix this? I'll greatly 
appreciate your help.

Thanks,
Nik

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Nik Kolev
Drexel University
Major: Computer Science
nak26@xxxxxxxxxx
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