Ethereal-users: RE: [Ethereal-users] Large memory footprint

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From: Chris Robertson <Chris.Robertson@xxxxxxxxxxx>
Date: Thu, 4 Apr 2002 19:03:17 -0800
More than 1 million, less than 15 million packets, depends on the file...
Nothing on our network believes in using a packet larger than 384 bits (as
opposed to up to 1500):

I can't think of how you'd parallelize (sp?) it easy either, but I was
hoping you might have come up with a way. ;)

So pretty much what I was guessing, time to get a bigger/faster box.  :)

Thanks,
Chris

> -----Original Message-----
> From: Guy Harris [mailto:guy@xxxxxxxxxx]
> Sent: Thursday, April 04, 2002 5:07 PM
> To: Chris Robertson
> Cc: 'ethereal-users@xxxxxxxxxxxx'
> Subject: Re: [Ethereal-users] Large memory footprint
> 
> 
> On Thu, Apr 04, 2002 at 04:44:32PM -0800, Chris Robertson wrote:
> > A quick question, I'm loading faily large capture files 
> (created with
> > tcpdump -w <input.file>, between 100MB-400MB, up to 
> millions packets) into
> > Ethereal and I'm getting a memory footprint of 600MB to 
> just under 1GB.  Is
> > this normal?
> 
> Given that the GTK+ widget Ethereal uses to display the list 
> of packets
> allocates a string for *every* column in *every* row, the memory
> footprint could be large.  That'd probably take at least 35 
> or so bytes
> per packet for starters.
> 
> That widget also allocates a data structure per row, and Ethereal also
> allocates a data structure per packet - possibly more than 
> one, in order
> to keep state information needed for some protocols.
> 
> When you say "up to millions [of] packets", how many are "millions"? 1
> million packets?  10 million?  More?
> 
> > Also, Ethereal is single threaded, correct?
> 
> It's single-threaded except when you do an "Update list of packets in
> real time" capture, in which case there's one process doing the
> capturing and another process updating the display.
> 
> They're not "threads" in the sense of, say, pthreads, but 
> they could run
> on different CPUs.
> 
> Nothing else uses more than one thread of control; I'm not 
> certain that
> there's anything that could make good use of multiple CPUs or, even if
> there is, that it wouldn't involve a considerable amount of work to
> parallelize.
> 
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