Honestly I do not know why...
None of the latest changes should had influenced that target....
The only (ugly) workarround I can see is to generate elua_register.h
from plugins/Makefile.nmake much as is done with init.lua
On 3/29/06, Jaap Keuter <jaap.keuter@xxxxxxxxx> wrote:
> Hi,
>
> The buildbot has a problem with compiling elua. The Makefile.nmake fails
> to produce elua_register.h before compiling elua.c
>
> cl /DHAVE_WIN32_LIBETHEREAL_LIB /D_NEED_VAR_IMPORT_
> /DHAVE_CONFIG_H /I../.. /I../../wiretap
> /IC:\ethereal-win32-libs\glib\include\glib-2.0
> /IC:\ethereal-win32-libs\glib\lib\glib-2.0\include
> /IC:\ethereal-win32-libs\lua5_1b1_vc6\include
> /IC:\ethereal-win32-libs\WPdpack\include -D_U_="" /Zi /W3 /c elua.c
> Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
> Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
>
> elua.c
> elua.h(53) : fatal error C1083: Cannot open include file:
> 'elua_register.h': No such file or directory
>
> Thanx,
> Jaap
>
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