Ethereal-dev: [Ethereal-dev] Re: [PATCH] SNMP Engine ID dissection

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From: Wes Hardaker <wjhns36@xxxxxxxxxxxxx>
Date: Mon, 15 Aug 2005 10:45:38 -0700
>>>>> On Tue, 26 Jul 2005 01:33:59 +0200, LEGO <luis.ontanon@xxxxxxxxx> said:

LEGO> Checked in

I haven't looked at the code, but I would be cautious and careful.
engineIDs are really arbitrary strings and do have encoding
conventions, but I wouldn't rely heavily on them too much.
Specifically, I'd be *really* careful to avoid assumptions about their
length and whether they were encoded according to the spec or
enterprise number, etc, but I'm betting (hoping) you've done that.
Essentially they're really not meant to be decoded and not meant to
contain dependable information, even though they look like they
should.  They should, however, be unique per host (and many of the
default encoding mechanisms in the original RFCs don't really deal
with this well).

-- 
Wes Hardaker
Sparta, Inc.