Hi,
I'm no expert in this area at all, but as I understand it the "old" plugin API was relying on files built
with tools not (always?) available on Windows, these files are no longer built or maintained but I guess
you could still build them and use them in your private version and perhaps that's why the option is there.
Best regards
Anders
-----Original Message-----
From: ethereal-dev-bounces@xxxxxxxxxxxx
[mailto:ethereal-dev-bounces@xxxxxxxxxxxx]On Behalf Of Neil Piercy
Sent: den 27 maj 2005 13:25
To: Ethereal development
Subject: Re: [Ethereal-dev] Windows only builds pluginsif
ENABLE_LIBETHEREALdefined
Hi Anders,
I'm not a Windows DLL expert (yet), and I understand the deliberate change
to the plugins API, but I'm trying to understand whether it is fundamental
that plugins can no longer be built unless LIBETHEREAL is used, or whether
it is simply a bug in the makefiles which was introduced as a consequence.
I'm not conversant enough with Windows library linking to understand the
implications.
If the former, I would suggest dropping totally the option to not use
LIBETHEREAL. If the latter, I'd like to know how!
Ciao,
Neil
_______________________________________________
Ethereal-dev mailing list
Ethereal-dev@xxxxxxxxxxxx
http://www.ethereal.com/mailman/listinfo/ethereal-dev