Ethereal-dev: RE: [Ethereal-dev] Windows only builds pluginsif ENABLE_LIBETHEREALdefined

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From: "Anders Broman (AL/EAB)" <anders.broman@xxxxxxxxxxxx>
Date: Fri, 27 May 2005 13:52:32 +0200
Hi,
I'm no expert in this area at all, but as I understand it the "old" plugin API was relying on files built
with tools not (always?) available on Windows, these files are no longer built or maintained but I guess
you could still build them and use them in your private version and perhaps that's why the option is there.
Best regards
Anders

-----Original Message-----
From: ethereal-dev-bounces@xxxxxxxxxxxx
[mailto:ethereal-dev-bounces@xxxxxxxxxxxx]On Behalf Of Neil Piercy
Sent: den 27 maj 2005 13:25
To: Ethereal development
Subject: Re: [Ethereal-dev] Windows only builds pluginsif
ENABLE_LIBETHEREALdefined


Hi Anders,

I'm not a Windows DLL expert (yet), and I understand the deliberate change 
to the plugins API, but I'm trying to understand whether it is fundamental 
that plugins can no longer be built unless LIBETHEREAL is used, or whether 
it is simply a bug in the makefiles which was introduced as a consequence. 
I'm not conversant enough with Windows library linking to understand the 
implications.

If the former, I would suggest dropping totally the option to not use 
LIBETHEREAL. If the latter, I'd like to know how!

Ciao,
Neil

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