Ethereal-dev: [Ethereal-dev] How to conveniently debug Ethereal on debian (unix/linux)?

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From: "Ulf Lamping" <ulf.lamping@xxxxxx>
Date: Wed, 25 May 2005 18:01:08 +0200
Hi List!

As I'm trying to track down the capture engine bugs that are "win32 unrelated", e.g. capturing from a pipe, I'm facing some problems debugging on my debian box. Maybe someone can give me tips to have a nicer debugging experience :-)

The Visual Studio IDE provides a good way to edit in the source and debug there, so I'm trying to get something similar on the debian box.

How I'm currently debugging on debian:
edit the sources (using KWrite)
make
make install (as I didn't found an easy way to debug the binary that is generated from make)
ddd ethereal
...

This is inconvenient (the "make install" step shouldn't be required and ddd is a bit "uncomfortable") and I'm searching for a better and faster way (and no, I don't want to learn vi/vim or emacs/xemacs).

So two "candidates" comes to my mind:

- KDevelop
- Eclipse (maybe too complex?)

... or any others?

Which would be the steps to setup the IDE for Ethereal and which are the pro's and con's of it?

How do others debug on their linux/unix boxes?

Regards, ULFL

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