Ethereal-dev: Re: [Ethereal-dev] questions
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From: Guy Harris <gharris@xxxxxxxxx>
Date: Fri, 06 May 2005 14:12:51 -0700
Neil Harwani wrote:
1. which language is ethereal written in ? i suppose in C
Yes.
using winsock.h for windows and BSD Berkely sockets API in linux/unix ?
No.It uses libpcap on UN*X (a term that encompasses "UNIX" in the sense of OSes that are derived from AT&T UNIX or that pass the Single UNIX Specification validation suite, and a bunch of other OSes that haven't, including Linux and various BSDs), and WinPcap (a driver for packet capture + a port of libpcap to use that driver) on Windows, to do packet capture.
It does *not* directly use sockets for packet capture (although on *some* OSes, such as Linux and Irix, the native packet capture mechanism happens to use a very special and non-portable type of socket; on other OSes, such as Solaris, the BSDs, Digital UNIX, HP-UX, and Windows with WinPcap, it doesn't use sockets at all).
2. i m working on a project to reduce bandwidth usage from client side ?
So do you mean you want to throttle the client so that it uses less bandwidth than is, in theory, available to it?
At what layer of software are you trying to do this? And on what OS are you trying to do this? From the "winsock" in your address, I suspect it's Windows.
i have reached the stage where i can read packets raw at network layer using recv function. how do i now drop packets ? my idea is to drop packets at network layer and thus TCP will think there is congestion and reduce the speed of sending packets . is my logic right.
I'm not an expert on that sort of rate-limiting (and so I can't give you a detailed review of your design, or answer questions about the right way to do rate-limiting), but you might want to do a Google for "dummynet" and read some of the documents it turns up. It was, at least, originally implemented in BSD, so the code probably won't be useful on Windows, and the mechanisms it uses might not all have equivalents on Windows, but it might still be useful to read.
Unfortunately, implementing something such as dummynet might be difficult to do on Windows - if nothing else, it'd involve kernel programming - and might even be impossible if there's no way to connect to the Windows networking stack at the places where you'd have to connect in order to do something such as that.
I *will*, however, note that network APIs generally don't have any mechanism to cause packets to be dropped at the network layer. And, in any case, by the time you've read the packet it's probably too late to drop it - if the packet was also delivered to a TCP socket, TCP has already accepted it and might even have already acknowledged it. I.e., I suspect the mechanism you were thinking of using isn't available.
In addition, I don't know whether dropping packets with the intent of provoking a particular behavior from TCP will produce the desired results. When you provoke a system with a given input, the response might be more complicated than you expect - or desire.
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