Ethereal-dev: [Ethereal-dev] DIS dissector update

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From: "Ouellette, Jeremy J (N-Scientific Research Corp)" <jeremy.j.ouellette@xxxxxxxx>
Date: Tue, 05 Apr 2005 13:54:43 -0400
Title: DIS dissector update

I just realized that I had neglected to add two source files to my previous submission.  This patch file should supersede my previous posting.

Jeremy Ouellette
Scientific Research Corporation

<<packet-dis_2.patch.gz>>

     -----Original Message-----
    From:   Ouellette, Jeremy J (N-Scientific Research Corp) 
    Sent:   Tuesday, April 05, 2005 11:16 AM
    To:     'ethereal-dev@xxxxxxxxxxxx'
    Subject:        DIS dissector

    I've attached an Ethereal submission to dissect Distributed Interactive Simulation (DIS) packets, as defined in IEEE-1278.  I've done my best to follow the Ethereal coding guidelines as I understand them.  The patch file was generated against revision 14018 in the svn repository (the latest as of a few minutes ago).  The packet-dis.c header text contains a few comments on what's currently included and some ideas for enhancement / next steps.

    Also included in the tarball is a sample capture.  Note that the UDP port for the DIS packets in this capture is 3001 instead of the default 3000, so the correct port must be specified in the DIS preferences to properly view this capture.

    Jeremy Ouellette
    Scientific Research Corporation

     << File: DIS_dissector.tgz >>

Attachment: packet-dis_2.patch.gz
Description: packet-dis_2.patch.gz