Ethereal-dev: Re: [Ethereal-dev] Ethereal Client/Server Model

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From: donnie <donnie@xxxxxxxxxxx>
Date: Sun, 11 Jan 2004 15:19:18 -0500
On Fri, 2004-01-09 at 15:34, Guy Harris wrote:
> On Jan 9, 2004, at 6:46 AM, donnie@xxxxxxxxxxx wrote:
> 
> > I was wondering, if anyone would be interested in helping to implement
> > this type of client/server model for ethereal?
> 
> I'd be more interested in seeing it implemented for libpcap:
> 
> 	http://winpcap.polito.it/docs/man/html/group__remote.html
> 
> so that there's a client/server model for Ethereal, and tcpdump, and....
> 
> The client-side code should work in libpcap, I think; it'd require 
> changes to applications to use it.    The server side code runs on 
> Windows, and I think it might also work on Linux.
> 
> (The scheme used to identify remote devices is extensible; it currently 
> handles rpcap:{device}, for using the RPCAP protocol that the WinPcap 
> people devised (it's not a Windows-specific protocol, so it should work 
> on various UN*Xes and on devices running other OSes, including 
> specialized embedded devices), but it might be interesting to make a 
> pluggable mechanism that could also use RMON (rmon:), the Tazmen 
> Sniffer Protocol that I think is used by the Network Chemistry Neutrino 
> Sensor:
> 
> 	http://www.networkchemistry.com/products/neutrino/index.html
> 
> ("tzsp:") and, if somebody takes the time to reverse-engineer it, 
> perhaps the protocol used by Microsoft Network Monitor ("bh:", for 
> "Bloodhound"?), as well as perhaps "ssh:" to just run tcpdump or 
> WinDump or tethereal or... remotely.)

It seems that someone is working on rpcap for linux already.
http://rpcap.sourceforge.net/

-- 
Donnie
http://www.darthik.com

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