Ethereal-dev: Re: [Ethereal-dev] Ethereal optimizations (proposals)

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From: Guy Harris <guy@xxxxxxxxxxxx>
Date: Mon, 1 Dec 2003 19:08:14 -0800

On Dec 1, 2003, at 1:50 PM, didier wrote:

3 things
- there's a bug in reassembling code with lost frame.
- an unfinished fix for reassemble.c

Does your patch address both of those?  Or are they the same problem?

- with huge capture, by huge I mean capture where ethereal memory usage is > physical memory, I've seen system load > 40%

using
mallopt (M_MMAP_MAX, 0);
mallopt (M_TOP_PAD, 10*1024*1024);
mallopt (M_TRIM_THRESHOLD, 20*1024*1024);
help a lot, system < 10%

...on platforms that have "mallopt()" and those options for it.