Ethereal-dev: RE: [Ethereal-dev] decode as SNMP

Note: This archive is from the project's previous web site, ethereal.com. This list is no longer active.

From: "HOOD, Andy" <ahood@xxxxxxxxxxxxxx>
Date: Tue, 9 Sep 2003 10:11:05 +1000
> -----Original Message-----
> From: Guy Harris
>  
> On Sep 4, 2003, at 2:16 PM, Guy Harris wrote:
> 
> > ...as would, I think, be done by the attached patch.  I have not 
> > tested it with SNMP-over-TCP, as I have no SNMP-over-TCP 
> captures.  I 
> > haven't even tried it with SNMP-over-UDP, as the only SNMP 
> captures I 
> > have are at home.
> >
> > If I don't hear any reports of problems, and if it works with 
> > SNMP-over-UDP, I will assume that it works fine with SNMP-over-TCP, 
> > and check it in.
> 
> OK, I've checked it in.

I've done an initial trial on Linux generating the same traps as UDP and TCP
and it works, but I didn't get multiple data segments so can't swear to
reassembly working. 

Does Ethereal compile on Windows with Borland's C++ compiler, or do I wait
for the next release for a Windows version including this code?

Somewhat unrelated, but is it posible to decode Enterprise Specific trap
numbers as is done for Generic ones? I had some code using ucd-snmp or
net-snmp to do this but the Ethereal SNMP code seems so rewritten I can't
see how to do it anymore.

Regards,
Andrew Hood
A distributed system is one in which the failure of a computer you
didn't even know existed can render your own computer unusable. --
Leslie Lamport, as quoted in CACM, June 1992

<<application/ms-tnef>>