Ethereal-dev: RE : [Ethereal-dev] Buiding on VC .NET solved yet?

Note: This archive is from the project's previous web site, ethereal.com. This list is no longer active.

From: "RABRET Laurent FTRD/DAC/ISS" <laurent.rabret@xxxxxxxxxxxxxxxxxxxx>
Date: Thu, 15 May 2003 16:33:06 +0200
>From my VC++.net release, the /MDd option created dlls and exes but it
was impossible to use Ethereal correctly: Impossible to open files or
real-time captures (it was not a ZLIB pb...). Did you encounter such
problems? If yes, how did you fix them?
Regards
Laurent


-----Original Message-----
From: Charlie Duke [mailto:cduke@xxxxxxx] 
Sent: Thursday, May 15, 2003 4:03 PM
To: 'Richard Urwin'; ethereal-dev@xxxxxxxxxxxx
Subject: RE: [Ethereal-dev] Buiding on VC .NET solved yet?

Hi Richard,


I have successfully built ethereal 0.9.11 with VC++.net (7.0).  If I
remember correctly, I had to add /MD or /MDd flag to LOCAL_CFLAGS
variable
in config.nmake.  In my case it looked like one of the component was
using a
different C-runtimes which resulted in link error.  Adding the mentioned
flag overide the settings for those components.


--
Charlie


-----Original Message-----
From: Richard Urwin [mailto:RUrwin@xxxxxxxxxxxxxx]
Sent: Thursday, May 15, 2003 4:07 AM
To: ethereal-dev@xxxxxxxxxxxx
Subject: [Ethereal-dev] Buiding on VC .NET solved yet?


Has anyone managed to build ethereal on Visual C .NET? I get lots of
unresolved symbols which are libc functions with a __imp__ prefix.
Someone mentioned this back in September, but I can not now see a reply.
ISTR it was said at the time that building Ethereal on .NET hadn't been
checked-out yet and to use VC6.

There is a thread in the curl archives saying that winmm.lib is required
to solve this problem. Unfortunately it doesn't seem to solve it for
Ethereal.

So before I load up VC6, does anyone know how to get it to work with
.NET?

-- 
Richard Urwin, Software Design Engineer
Schenck Test Automation
Braemar Court, 1311b Melton Road, Syston, UK.
rurwin@xxxxxxxxxxxxx




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