Ethereal-dev: RE: [ethereal-dev] Visual Studio Workspaces for Win32 port

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From: "Graham Bloice" <graham.bloice@xxxxxxxxxxxxx>
Date: Fri, 12 May 2000 13:47:44 +0100
> -----Original Message-----
> From: owner-ethereal-dev@xxxxxxxx [mailto:owner-ethereal-dev@xxxxxxxx]On
> Behalf Of andreas.sikkema@xxxxxxxxxxx
> Sent: 12 May 2000 12:09
> To: ethereal-dev@xxxxxxxx
> Subject: Re: [ethereal-dev] Visual Studio Workspaces for Win32 port
>
>
> > If anyone has any ideas or thoughts I'd be grateful for input.
>
> Is it really necessary? I don't think it will make a difference
> with the current way
> everything in VC++ works... If debugging works, I'm happy ;-) and
> it does so...
>

I don't think everything really works yet with the makefile.  For instance
if I modify something in libui.lib, I have to run nmake twice to force a
rebuild of ethereal.exe.  I was looking into this, but thought that
converting into a Visual Studio project might have given a more reliable
dependency check as it doesn't rely on manual entries in the makefile.
Visual Studio might not be perfect for everything but seems to get build
dependencies right.   I was also looking forward to one of the items on the
wishlist : Native look and feel.